SpinDecks
0 entries

Press Space to spin · F for fullscreen

Slot reels

Several reels side by side — spin them all at once. Point each reel at any of your saved wheels.

Results

    Random numbers

    Pick a range and how many to draw. Turn on “no repeats” for lottery-style draws.

    05:00
    :

    Team / group maker

    Split a list of names into random, balanced teams.

    Darts scoreboard

    Counters

    Track spins, slot pulls, score, deaths — anything. Saved locally.

    Dice roller

    Type dice notation like 3d6+2, 4d6kh3 or 2d20kh1 — or tap a die below.

    Rolls

      How many players?

      4

      Tap your area to end your turn. Each player's clock counts down; an optional increment is added after every move.

      Axiom — the equation board game

      A tactical maths tile game for 2–4 players on one shared screen — think Scrabble with sums. Everyone holds five number cards (−5 to 12) and five operation/action cards, plus a free, unlimited equals. On your turn you lay up to two cards from your hand (and as many free = tiles as you like) into one row or column of the shared 8×8 board. When a line of tiles — across or down — reads as a true statement it scores and locks in your colour, and lines can cross like a crossword: an = line scores the value it equals, a true inequality scores “X” plus a little more the wider the gap, and a true ≠ scores 5. Power-ups come from the operations deck and are free to use — double your best line with ×2, gift a line’s score to a rival (perfect for dumping a negative on them), draw extra cards, swap an un-locked tile, or skip a player — with a Block to foil them. First to the target score, or the top score when nobody can move, wins.

      How to use it, who it's for & FAQ

      How to use it

      1. Set 2–4 players and names, pick a target score and the inequality score “X”, then start.
      2. On your turn, tap a card then tap a board square to place it — up to two of your cards a turn, plus any free = tiles, all in one row.
      3. When a line of tiles reads as a true equation or inequality it scores and locks. Build on earlier tiles over several turns to complete longer lines — every placement must work toward a real sum, so you can't leave a false equation or block with dead tiles.
      4. Power-ups (×2, Gift) and actions (Draw, Extra tile, Swap, Skip, Block) are free — they don't use up a placement. Keep going until someone hits the target, or no one can move and the top score wins.

      Who it's for

      • Teachers: a competitive arithmetic game for a small group or a maths club — negative numbers, operations and quick mental calculation, with real tactics.
      • Families: a pass-and-play tile game that rewards sharp sums and cheeky card play.
      • Anyone: a strategic numbers game you can pick up in minutes.

      FAQ

      How do you score points?

      A line of tiles scores the moment it reads as a true statement. An = line scores the value both sides equal (which can be negative!); a true inequality (<, ≤, >, ≥) scores the “X” you set at the start plus a little more the wider the gap between the two sides (capped at X), so a bold 12 × 3 > 5 beats a safe 4 > 3; a true ≠ scores 5. Longer lines earn a bonus (+1 per tile past the minimum of five), completing more than one calculation in a single go earns +5 for each extra, and a ×2 doubles your best line that turn. Scored lines lock in your colour.

      How many tiles can I place a turn?

      Up to two cards from your hand, plus as many free = tiles as you like, all in one row or one column. Power-ups and action cards are free and don't count towards the two. You build longer equations up over several turns, like Scrabble — and lines can run across or down and cross each other at a shared tile.

      Where can I place tiles?

      Crossword-style: your tiles must connect to the tiles already on the board — unless it's the opening play, or every tile down is part of a completed sum, in which case you may start a fresh line anywhere. Two symbols can't sit next to each other, but two numbers can: side-by-side number tiles combine into one multi-digit number (3 then 5 is 35, −2 then 0 is −20), and a negative tile may only lead a number.

      Can I just place tiles to block?

      No — that's the point of the rule. Every placement has to build toward or complete a genuine equation: you can't leave a false sum like 3 + 4 = 8 on the board, and you can't dump an inert clump of digits with no operation just to wall off squares. If you're stuck, Discard & redraw instead of blocking.

      How are equations worked out?

      Strictly left to right — there's no BIDMAS/order-of-operations, so 2 + 3 × 4 is (2 + 3) × 4 = 20. Every line must use at least one of the four operations, so a bare comparison like 4 > 2 doesn't count.

      Where do the cards come from?

      You draw back up to five number cards and five operation cards each turn. The operations deck mixes the four operations, the relation tiles (< ≤ > ≥ ≠) and the power-up/action cards — so a ×2, Gift, Swap, Skip or Block is only yours to use once you've drawn it.

      What do the power-ups and actions do?

      ×2 doubles your best scoring line this turn; Gift sends a line's score to another player (great for dumping a negative on a rival); Draw +1 draws a card; Extra tile lets you place one more tile; Swap exchanges an un-locked board tile with one from your hand; Delete removes an un-locked board tile outright (handy for wrecking a rival's half-built line); Skip skips a rival's next turn; Block cancels a Skip or Gift aimed at you. All are free to play.

      How does it end?

      When a player reaches the target score (20, 30 or 50, chosen at the start), the board fills, or everyone passes a round — then the highest score wins.

      Is it free and private?

      Completely — no ads, no sign-up, and it works offline once loaded. It's played pass-and-play on one shared screen.